Mouse Sensitivity Converter

Enter the sensitivity and DPI from the game you play, pick the game you are moving to, and get the setting that turns you the same distance. The converter matches cm/360 rather than the raw number, so it works for Valorant to CS2, Overwatch 2 to Valorant and every other pair on the list.

Convert from
Convert to

Converted sensitivity

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cm/360°
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in/360°
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eDPI (from)
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eDPI (to)
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Matching sensitivity in every game

The setting in each game that gives the same turn distance, at your target DPI.

GameSensitivityeDPI
VALORANT - -
Counter-Strike 2 - -
Overwatch 2 - -
Apex Legends - -
Marvel Rivals - -
Cyberpunk 2077 - -
PUBG: BATTLEGROUNDS - -
Delta Force - -
Battlefield 6 - -
Minecraft: Java Edition - -
Aimlabs - -
THE FINALS - -

Quick multipliers for popular conversions

Multiply your current sensitivity by these values when your DPI stays the same; the results match the converter above. PUBG, Battlefield 6 and Minecraft don't scale proportionally, so use the converter for them.

Games→ multiply by← multiply by
VALORANT ↔ Overwatch 2 × 10.6061 × 0.0943
Counter-Strike 2 ↔ VALORANT × 0.3143 × 3.1818
Apex Legends ↔ VALORANT × 0.3143 × 3.1818
Overwatch 2 ↔ Apex Legends × 0.3 × 3.3333
Overwatch 2 ↔ Marvel Rivals × 0.3771 × 2.6515
Aimlabs ↔ VALORANT × 0.7143 × 1.4
VALORANT ↔ Delta Force × 7 × 0.1429
Counter-Strike 2 ↔ Apex Legends × 1 × 1

VALORANT to Overwatch 2 sensitivity

At the same DPI, VALORANT sensitivity × 10.6061 = Overwatch 2 sensitivity, and × 0.0943 the other way.

  • e.g. VALORANT 0.4 = Overwatch 2 4.24 (800 DPI)

Overwatch 2 takes two decimal places, so the result is rounded to two. Open in converter

Counter-Strike 2 to VALORANT sensitivity

At the same DPI, Counter-Strike 2 sensitivity × 0.3143 = VALORANT sensitivity, and × 3.1818 the other way.

  • e.g. Counter-Strike 2 1 = VALORANT 0.314 (800 DPI)

CS2 values assume the default m_yaw (0.022). Apex Legends uses the same factor, so at the same DPI a CS2 sensitivity carries over unchanged. Open in converter

VALORANT to PUBG: BATTLEGROUNDS sensitivity

  • e.g. VALORANT 0.3 = PUBG: BATTLEGROUNDS 34 (800 DPI)
  • e.g. VALORANT 0.4 = PUBG: BATTLEGROUNDS 40 (800 DPI)
  • e.g. VALORANT 0.5 = PUBG: BATTLEGROUNDS 45 (800 DPI)
  • e.g. PUBG: BATTLEGROUNDS 40 = VALORANT 0.399 (800 DPI)

PUBG's general sensitivity (1 to 100) is a log scale, so the ratio changes with the value. It covers third-person hip fire only, not first-person, scope or vertical sensitivity. Open in converter

Overwatch 2 to Marvel Rivals sensitivity

At the same DPI, Overwatch 2 sensitivity × 0.3771 = Marvel Rivals sensitivity, and × 2.6515 the other way.

  • e.g. Overwatch 2 5 = Marvel Rivals 1.89 (800 DPI)

Marvel Rivals values assume in-game mouse acceleration and smoothing are off, and ignore per-hero overrides. As a third-person game it can still feel different at the same turn distance. Open in converter

The conversion formula (cm/360)

One unit of sensitivity turns a different angle in each game, so copying the number changes the feel. This tool matches the mouse distance for a full 360° turn instead.

Distance per turn: cm/360 = 360 / (degrees per mouse count × DPI) × 2.54. Each game has its own formula for degrees per count, and we solve for the target-game setting that gives the same distance.

How to measure your cm/360

Aim at a spot, then slide the mouse slowly along a ruler until the view turns exactly once; that distance is your cm/360 in that game. For an unlisted game, pick ‘Measure it yourself’ at the bottom of the list.

Why it can still feel different

  • A different field of view or aspect ratio makes the same turn look like a different amount of screen movement.
  • Third-person games such as Marvel Rivals place the camera behind the character, so they feel different from first-person games.
  • Aim-down-sights and scope sensitivity follow different rules in each game, so this tool only converts your base (hip-fire) sensitivity.

No raw input in your game? Turn off mouse acceleration first

Windows 'Enhance pointer precision' is acceleration: move faster and you turn farther. Lutimize (our app) turns it off in one click and can undo it any time.

See Lutimize

Common questions

Does it convert ADS or scope sensitivity?

No. It converts base (hip-fire) sensitivity only; games handle ADS differently, so tune it inside the new game.

Can I use a different DPI?

Yes. Enter the new DPI in the target DPI field and the result gives the same turn distance at that DPI.

The result says it is out of range.

The game does not allow that value. Raise or lower your mouse DPI until the result falls inside the range.

Does Windows mouse speed matter?

Not in games that use raw input, but it does in games where raw input is off or unsupported. The safe setup is the default Windows pointer speed (the middle notch of 11) with acceleration turned off.

My game is not on the list. What can I do?

Pick ‘Measure it yourself’ at the bottom of the game list and enter how many centimeters one full turn takes. It works on either side, ‘Convert from’ or ‘Convert to’.

What do I multiply my Valorant sensitivity by for Overwatch 2?

At the same DPI, Valorant sensitivity × 10.6061 = Overwatch 2 sensitivity, and the reverse is × 0.0943. For example, 0.4 in Valorant is 4.24 in Overwatch 2.

Can it convert PUBG sensitivity?

Yes, the general sensitivity (third-person hip fire, 1 to 100). It is a log scale, so use the converter, not a multiplier (scope and vertical sensitivity excluded).

Does it account for FOV?

No. It matches the distance for a full turn only, so if a different FOV feels off, fine-tune in the new game.

How is eDPI different from cm/360?

eDPI (DPI × sensitivity) compares players with different DPI in the same game. Sensitivity scales differ between games, so compare across games with cm/360.

Last reviewed 2026-11-06